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Polterheist

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Devlog

  • More Minor Fixes
    November 07, 2025 by weirdinthewoods
    Fixes in this patch: Tweaked platforming on grave chase scene after many people stated it was too difficult. Removed one grave in the top right of the cemetery. This should improve gameplay flow Added... Continue reading
  • Collision Bug (clipping) fixed!
    November 02, 2025 by weirdinthewoods
    Bug fixes: Collision clipping issue now fixed! Tweaks: Minor changes to visual layer ordering in Ruins Fixed coins in donation pool... Continue reading
  • Minor Adjustments
    October 31, 2025 by weirdinthewoods
    Fixes: Dialog for donations fixed to prompt for donating from your stash after successfully donating from your bag or on donating 0 coins Tweaks: First grave now has neutral grave sprite, if total don... Continue reading
  • Released!
    October 29, 2025 by weirdinthewoods#devlog, #indie, #first game
    Thanks for checking out this devlog! This is my first ever published game! It's been the culmination of a couple of years of learning/designing on and off. The game was built entirely without engine,... Continue reading
  • Known Issues
    October 29, 2025 by weirdinthewoods
    Known Issues Collision detection, although robust in some ways, still has wall clipping when you bonk your forehead into the lower corner of a platform at just the right angle. It results in a soft-lo... Continue reading
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