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Polterheist
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Devlog
More Minor Fixes
November 07, 2025
by
weirdinthewoods
Fixes in this patch: Tweaked platforming on grave chase scene after many people stated it was too difficult. Removed one grave in the top right of the cemetery. This should improve gameplay flow Added...
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Collision Bug (clipping) fixed!
November 02, 2025
by
weirdinthewoods
Bug fixes: Collision clipping issue now fixed! Tweaks: Minor changes to visual layer ordering in Ruins Fixed coins in donation pool...
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Minor Adjustments
October 31, 2025
by
weirdinthewoods
Fixes: Dialog for donations fixed to prompt for donating from your stash after successfully donating from your bag or on donating 0 coins Tweaks: First grave now has neutral grave sprite, if total don...
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Released!
October 29, 2025
by
weirdinthewoods
#devlog, #indie, #first game
Thanks for checking out this devlog! This is my first ever published game! It's been the culmination of a couple of years of learning/designing on and off. The game was built entirely without engine,...
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Known Issues
October 29, 2025
by
weirdinthewoods
Known Issues Collision detection, although robust in some ways, still has wall clipping when you bonk your forehead into the lower corner of a platform at just the right angle. It results in a soft-lo...
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