What we learned.


Our team of 5 made this for a 48-hour game jam. It was cool conceptually but fell short mechanically. We all got what hoped to achieve from the jam, but I think ultimately it was too much to chew on given the timeframe. A lot of us were learning new things we had never done before, which is always a great thing to get out of jams.

Overall a good learning experience for us all!

Get Coonpie: Stealing in the Dead of Night

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